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The Lost Explorers: who failed which mechanic

On The Lost Explorers, LogSnitch checks 17 mechanics on Mythic (16 on Normal): 8 can charge a player with a mistake, 2 judge the tanks, 2 are credit and 5 are shown as facts, since the log cannot say who failed them. Each is read pull by pull.

Which The Lost Explorers mechanics count as mistakes?

Each of these charges the player who made the mistake, pull by pull. Counts follow Warcraft Logs': direct hits, not ticks (hits vs ticks).

The Lost Explorers: mechanics that charge a player
MechanicPhaseJudged asWhat countsOn
Evil EyesPhase 1Avoidable damageEach hit, or each stay for a puddleAll
Explosive SurprisePhase 1Avoidable damageEach hit, or each stay for a puddleAll
Shell SpinPhase 1Avoidable damageEach stun landing, non-tanks onlyAll
Throw JunkPhase 1Avoidable damageEach hit, or each stay for a puddleAll
Aftershock—Avoidable damageEach hit, or each stay for a puddleAll
Fire Patch—Avoidable damageEach hit, or each stay for a puddleAll
Frost Patch—Avoidable damageEach hit, or each stay for a puddleAll
Fungal Burst—Avoidable damageEach hit, or each stay for a puddleAll

What are the tanks judged on?

A tank buster is judged on whether a defensive or an external was up on each hit, counting only defensives that tank is seen pressing in the report. Stacks are judged only where the guide states a limit; otherwise how long each tank held them is shown.

The Lost Explorers: tank mechanics
MechanicPhaseJudged asOn
Shredding ShardsPhase 1Tank mechanicAll
Steady StrikesPhase 1Tank mechanicAll

Which mechanics are credit?

Here taking it, killing it or kicking it is the job, so each is credit to the player who did it, never a mark against anyone.

The Lost Explorers: mechanics counted as credit
MechanicPhaseJudged asWhat countsOn
Icebound FlamesPhase 1InterruptEach kick; a cast that got through is the raid'sAll
Mighty ThudPhase 1CollectEach one taken; a missed one is the raid'sAll

What does the log leave unjudged?

The log records the damage of these, not who was at fault: a raid-wide job, a placement or a puzzle it cannot see, or a guide that never says what failing looks like. They are shown as facts and nobody is charged.

The Lost Explorers: mechanics shown as facts
MechanicPhaseJudged asOn
Blink NovaPhase 1Raid jobAll
Dark WhispersPhase 1Raid jobAll
Disgusting FishPhase 1Raid jobAll
Frostfire VolleyPhase 1DebuffAll
United DefensePhase 1PositioningHeroic, Mythic

What changes on Heroic and Mythic?

  • United Defense is checked on Heroic and Mythic only: on an easier pull it never happens, so it is never judged there.

How does LogSnitch read The Lost Explorers?

  • Shell Spin stuns without dealing damage, so the mistake is each stun that lands on a non-tank caught before First Mate Nama.
  • Throw Junk is charged when a thrown crate lands on a player. Stomping the crates afterwards uses another spell, and that is fine.
  • Mighty Thud lands three circles the raid splits between; the log cannot say who was meant to take which, so each soak is credit rather than judged.
  • Blink Nova hurts less at range but reaches everyone: shown as damage, not as a mistake.
  • The puddles and mushrooms the fight leaves (Fire Patch, Frost Patch, Aftershock, Fungal Burst) are watched as avoidable damage though the guide does not list them.

How do I check a pull of The Lost Explorers myself?

Check it on Warcraft Logs

  1. Open the report on warcraftlogs.com and pick the pull.
  2. For a mechanic to avoid, open Damage Taken, select the ability and read each player's hits (the ticks are the cost).
  3. For a debuff to carry, pair or dispel, open Debuffs and the ability; for kicks, Interrupts; for who died to what, Deaths.
  4. Compare with LogSnitch's card for the mechanic: the same pull, the same players, the same counts, and a note wherever it deliberately differs.