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Ula'tek: who failed which mechanic

On Ula'tek, LogSnitch checks 23 mechanics on Mythic (23 on Normal): 13 can charge a player with a mistake, 1 judges the tanks, 3 are credit and 6 are shown as facts, since the log cannot say who failed them. Each is read pull by pull.

Which Ula'tek mechanics count as mistakes?

Each of these charges the player who made the mistake, pull by pull. Counts follow Warcraft Logs': direct hits, not ticks (hits vs ticks).

Ula'tek: mechanics that charge a player
MechanicPhaseJudged asWhat countsOn
Call of the SerpentPhase 1CarryDying while holding itAll
Caustic WavesPhase 1Avoidable damageEach hit, or each stay for a puddleAll
Malignant ShellPhase 1CarryDying while holding itAll
Mephitic ThrashPhase 1Avoidable damageEach hit, or each stay for a puddleAll
Spectral CoilsPhase 1SoakBeing out of a short soakAll
Desperate TrashPhase 2Avoidable damageEach hit, or each stay for a puddle, non-tanks onlyAll
Doomscale CauldronPhase 2CarryDying while holding itAll
Virulent SpitPhase 2Avoidable damageEach hit, or each stay for a puddleAll
Warden's ProtectionPhase 2Avoidable damageEach hit, or each stay for a puddleAll
Serpent's BitePhase 3SoakBeing out of a short soakAll
Volatile PurgePhase 3SpreadA hit from someone else's markAll
Deadly Venom—Avoidable damageEach hit, or each stay for a puddleAll
Falling Debris—Avoidable damageEach hit, or each stay for a puddleAll

What are the tanks judged on?

A tank buster is judged on whether a defensive or an external was up on each hit, counting only defensives that tank is seen pressing in the report. Stacks are judged only where the guide states a limit; otherwise how long each tank held them is shown.

Ula'tek: tank mechanics
MechanicPhaseJudged asOn
Mother's WrathPhase 1Tank mechanicAll

Which mechanics are credit?

Here taking it, killing it or kicking it is the job, so each is credit to the player who did it, never a mark against anyone.

Ula'tek: mechanics counted as credit
MechanicPhaseJudged asWhat countsOn
Anguished CryPhase 2InterruptEach kick; a cast that got through is the raid'sAll
MalicePhase 2InterruptEach kick; a cast that got through is the raid'sAll
Vicious EchoesPhase 3InterruptEach kick; a cast that got through is the raid'sAll

What does the log leave unjudged?

The log records the damage of these, not who was at fault: a raid-wide job, a placement or a puzzle it cannot see, or a guide that never says what failing looks like. They are shown as facts and nobody is charged.

Ula'tek: mechanics shown as facts
MechanicPhaseJudged asOn
Rage of the ShackledPhase 1Raid jobAll
Rattler SlamPhase 1PositioningAll
Unchecked RagePhase 1PositioningAll
Grasping FangsPhase 2Shown as a factAll
Acidic ExplosionPhase 3Raid jobAll
Blightscale ClutchPhase 3Raid jobAll

How does LogSnitch read Ula'tek?

  • Caustic Waves is where hits and ticks part ways: one pull logged 3 hits and 30 ticks. Each hit is a mistake; the ticks are what it cost.
  • Mephitic Thrash reaches the whole raid about evenly, so the raid-wide baseline takes off the hits nobody could avoid.
  • Desperate Thrash (the guide spells it Desperate Trash) is the tank's frontal: only non-tanks are charged.
  • Spectral Coils: the smash hits everyone, so who actually soaked is read from who gained Soul Constrictor.
  • Mother's Wrath lands several quick hits in a row, and a single defensive protects the tank through all of them, so the tank is judged per cast, not per hit.
  • The eggs are carried: being hit is fine, dying while holding one is the mistake.

Which mechanics are left out?

  • Circling Prey: Describes how the fight behaves, not a player action.
  • Necrotic Vapors: Unavoidable damage — there is nothing the player could have done.

How do I check a pull of Ula'tek myself?

Check it on Warcraft Logs

  1. Open the report on warcraftlogs.com and pick the pull.
  2. For a mechanic to avoid, open Damage Taken, select the ability and read each player's hits (the ticks are the cost).
  3. For a debuff to carry, pair or dispel, open Debuffs and the ability; for kicks, Interrupts; for who died to what, Deaths.
  4. Compare with LogSnitch's card for the mechanic: the same pull, the same players, the same counts, and a note wherever it deliberately differs.