Vashnik the Malignant: who failed which mechanic
On Vashnik the Malignant, LogSnitch checks 12 mechanics on Mythic (10 on Normal): 4 can charge a player with a mistake, 1 judges the tanks, 2 are credit and 5 are shown as facts, since the log cannot say who failed them. Each is read pull by pull.
Which Vashnik the Malignant mechanics count as mistakes?
Each of these charges the player who made the mistake, pull by pull. Counts follow Warcraft Logs': direct hits, not ticks (hits vs ticks).
| Mechanic | Phase | Judged as | What counts | On |
|---|---|---|---|---|
| Plague Froth | Phase 1 | Spread | A stay of 2+ pulses in someone else's circle, and each wave it sets off | All |
| Siphoning Infection | Phase 1 | Soak | Being out of a short soak | All |
| Stygian Burst | — | Avoidable damage | Each hit, or each stay for a puddle | All |
| Umbral Ejection | — | Avoidable damage | Each hit, or each stay for a puddle | All |
What are the tanks judged on?
A tank buster is judged on whether a defensive or an external was up on each hit, counting only defensives that tank is seen pressing in the report. Stacks are judged only where the guide states a limit; otherwise how long each tank held them is shown.
| Mechanic | Phase | Judged as | On |
|---|---|---|---|
| Dripping Fangs | Phase 1 | Tank mechanic | All |
Which mechanics are credit?
Here taking it, killing it or kicking it is the job, so each is credit to the player who did it, never a mark against anyone.
| Mechanic | Phase | Judged as | What counts | On |
|---|---|---|---|---|
| Burning Presence | Phase 1 | Kill the add | Each player's damage to it | All |
| Malignant Catalyst | Phase 1 | Collect | Each one taken; a missed one is the raid's | Heroic, Mythic |
What does the log leave unjudged?
The log records the damage of these, not who was at fault: a raid-wide job, a placement or a puzzle it cannot see, or a guide that never says what failing looks like. They are shown as facts and nobody is charged.
| Mechanic | Phase | Judged as | On |
|---|---|---|---|
| Exploding Infection | Phase 1 | Raid job | All |
| Imbibe | Phase 1 | Positioning | All |
| Malignant Tumor | Phase 1 | Raid job | Mythic |
| Miasmic Coating | Phase 1 | Raid job | All |
| Splitting Cot | Phase 1 | Raid job | All |
What changes on Heroic and Mythic?
- Malignant Catalyst is checked on Heroic and Mythic only: on an easier pull it never happens, so it is never judged there.
- Malignant Tumor is checked on Mythic only: on an easier pull it never happens, so it is never judged there.
How does LogSnitch read Vashnik the Malignant?
- Plague Froth is one card for two mistakes: staying two pulses or more in someone else's circle, and each Plague Wave hit the marks set off as they end. A single pulse at a circle's edge is walking through, not a mistake.
- Malignant Tumor (Mythic): the tumors are totems. LogSnitch counts how many were destroyed and each Malignance a surviving one casts on the raid; who destroyed each one is not in the log.
- Exploding Infection: guides say standing away from an explosion reduces it, but in the logs checked every player took the same Caustic Explosion damage before mitigation from 1 to 59 yards away. Standing close is therefore never charged.
- Malignant Catalyst is credit: soaking Catalytic Bile counts for the soaker, and a bile circle nobody soaked goes off and counts for the raid.
- Burning Venom adds are credited to whoever damaged them; they only cast as they die, so their lives are not timed.
Which mechanics are left out?
- Stygian Infection: Unavoidable damage — there is nothing the player could have done.
- Toxic Vapor: Unavoidable damage — there is nothing the player could have done.
How do I check a pull of Vashnik the Malignant myself?
Check it on Warcraft Logs
- Open the report on warcraftlogs.com and pick the pull.
- For a mechanic to avoid, open Damage Taken, select the ability and read each player's hits (the ticks are the cost).
- For a debuff to carry, pair or dispel, open Debuffs and the ability; for kicks, Interrupts; for who died to what, Deaths.
- Compare with LogSnitch's card for the mechanic: the same pull, the same players, the same counts, and a note wherever it deliberately differs.